/*
 * Vacuum.h
 *
 *  Created on: Jul 11, 2009
 *      Author: scott
 */

#ifndef VACUUM_H_
#define VACUUM_H_

#include "MeshObject.h"

class Vacuum: public MeshObject {
public:
	Vacuum(SceneGraphNode * parent = NULL, bool ownsChildren = false);
	virtual ~Vacuum();

	virtual void update();
};

#endif /* VACUUM_H_ */
